Continuing with my cinematic Unreal Engine5 journey. This is a second video of this series, exploring worldbuilding, Megascans and Ocean System for Rendered Cinematics.
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Software/Plug-ins/Libs used:
Unreal Engine 5
Gaea
DaVinci Resolve19
Quixel Megascans
Ultra Dynamic Sky
Ultra Volumetrics
Screen Space Fog Scattering
Crows and Seagulls props - Critters Vol.2
Ocean System for Rendered Cinematics
Music:
Epidemic Sound
Special Thanks to: unrealsensei.com for an amazing landscape material