In this video, I challenge myself to create a koi fish rig using Control Rig in Unreal Engine. I start by setting up a FK system, then add secondary motion to create subtle follow-through in the spine and tail when rotates and moves the body. Finally, I implement a look-at system using an Aim Constraint so the fish can track a specific target. It was quite challenging, but I’m excited to learn more.
00:00 Intro
00:15 FK system
00:59 Look at system
Music | Beach House by Declan DP
Watch: https://youtu.be/GA37ZigdYOg
License: https://license.declandp.info
Download/Stream: https://decdp.co.uk/beachhouse
#unrealengine #rigging