Level Save and Load with Unity - Editor and Runtime
Create a simple level save and load system in Unity. Odin Inspector (affiliate): https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100lHSw Easy Save (affiliate): https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768?aid=1100lHSw The basic system makes use of Scriptable Objects which can be used save data in the editor and load that data both at runtime and in the editor. The addition of Easy Save allows saving and loading at runtime. Allowing players to save progress or custom levels. This sets the project up to add Steam Workshop functionality. Become A Channel Member: https://www.youtube.com/channel/UCkr9CPPqT9VWUjkpo3HcACg/join T-Shirts: https://onewheelstudio.com/merch/ My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production Recommended Game Design Books: https://kit.co/onewheelstudio/game-design-reading-list-unity-c-blender-and-more Discord: http://discord.onewheelstudio.com Patreon: https://www.patreon.com/onewheelstudio Twitter: https://twitter.com/OneWheelStudio Devlog: https://onewheelstudio.com/ Twitch: https://go.twitch.tv/onewheelstudio Timecodes 0:00 Intro 1:20 The Big Picture 2:26 Finding Scene Objects 3:07 Quick and Dirty Inspector Button 3:20 Game Level Scriptable Object 4:28 Save Function 4:55 Connecting Object Type to Prefab 6:00 Load Function 6:39 Possible Improvements 7:37 Level Manager 8:06 Free Steam Keys 8:15 All the Code 8:24 Saving at Runtime 8:34 Easy Save 8:59 Saving with Easy Save 9:23 Loading with Easy Save 9:56 THE END #WheresMyLunch #GameJamToStream #GameDevelopment #GJTS
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