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Load Textures, Sprite Animations, Image Upscale and More! | Raylib 2D C++ Tutorial #3

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Sep 28, 2025
10:16

Want to start game development in C++ without using a heavy engine? In this third Raylib tutorial, I’ll show you how to load a texture, how to use a spritesheet, how to upscale image and more! Raylib is a simple, open-source library for C and C++ that makes it easy to build 2D and 3D applications. In this video, we’ll cover the basics of: Load a texture from an image Draw it on the screen Move it with the inputs Upscale images Use a sprite sheet for animations Player Texture: https://www.mediafire.com/file/kfib15ctc3mhgcg/PlayerTexture.zip/file Download the template repository here: https://github.com/RedBlaze908/TemplateGamesCpp-Raylib-Enet Chapters 00:31 Intro 00:47 What we are going to see 02:41 Folder theory 04:18 Load a texture 06:54 Sprite animation 07:55 Upscale texture (image) 08:11 Exercise and solution 09:47 Movement animation 10:15 Outro #CPlusPlus #Raylib #GameDevelopment #Tutorial #Coding

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Load Textures, Sprite Animations, Image Upscale and More! | Raylib 2D C++ Tutorial #3 | NatokHD