Want to start game development in C++ without using a heavy engine?
In this third Raylib tutorial, I’ll show you how to load a texture, how to use a spritesheet, how to upscale image and more!
Raylib is a simple, open-source library for C and C++ that makes it easy to build 2D and 3D applications. In this video, we’ll cover the basics of:
Load a texture from an image
Draw it on the screen
Move it with the inputs
Upscale images
Use a sprite sheet for animations
Player Texture: https://www.mediafire.com/file/kfib15ctc3mhgcg/PlayerTexture.zip/file
Download the template repository here: https://github.com/RedBlaze908/TemplateGamesCpp-Raylib-Enet
Chapters
00:31 Intro
00:47 What we are going to see
02:41 Folder theory
04:18 Load a texture
06:54 Sprite animation
07:55 Upscale texture (image)
08:11 Exercise and solution
09:47 Movement animation
10:15 Outro
#CPlusPlus #Raylib #GameDevelopment #Tutorial #Coding