Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObejcts package. In this series we will by building a cooperative resource gathering game while learning about multiplayer specific concepts and network components of Unity.
In this episode we will:
- Set up the project for Multiplayer in Unity 6.3
- Learn what is a NetworkManager
- Create our first NetworkObject
- Learn how to test our game locally using Multiplayer Play Mode
····· Links ···············································································
Starter Project: https://www.patreon.com/posts/multiplayer-in-6-151714200
End Project: https://www.patreon.com/posts/multiplayer-in-151702183
Scripts: https://github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game
Outline tutorial: https://youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro
Learn more from my courses: https://courses.sunnyvalleystudio.com/
····· Get in touch ···············································································
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····· Chapters ···············································································
00:00 What we will create
01:08 Preparing project for Multiplayer
02:38 Starter Project overview
04:18 What is NetworkManager
05:10 Client-Server topology
05:40 Transport component
06:06 Multiplayer Session Building Blocks
06:34 Spawning Player object
08:17 What is NetworkObject component
09:21 What is Host in Multiplayer ?
09:43 Creating NetworkBehavior script
13:10 Testing using Multiplayer Play Mode