Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will learn about ownership of the objects in a multiplayer environment. This will help us get the Player input, move the player objects and later synchronize the position, rotation and animations with the server and other clients. We will also talk about Collision detection in a Multiplayer project.
In this episode we will:
- Set up player input using the New Input System
- Learn about Server and Owner authority and the tradeoffs
- Learn more about using NetworkBehavior
- Synchronize player position using NetworkTransform
- Synchronize animations using NetworkAnimator
····· Links ···············································································
Starter Project: https://www.patreon.com/posts/multiplayer-in-6-151714200
End Project: https://www.patreon.com/posts/multiplayer-in-151702183
Scripts: https://github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game
Outline tutorial: https://youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro
Learn more from my courses: https://courses.sunnyvalleystudio.com/
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····· Chapters ···············································································
00:00 Single Player vs Multiplayer games
01:20 Reading Player Input
07:20 PlayerController script
09:37 Collision Detection in Multiplayer
10:54 NetworkTransform
13:16 NetworkAnimator