Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
We're moving on from axes to buttons as we make our character jump. Add vertical velocity to the character's rigidbody to create a physics-based jumping motion. Plus, add controller functionality to track button presses, along with how long a button is held.
Support Board to Bits on Patreon:
http://patreon.com/boardtobits
Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits