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Making a Character Controller, Part 9: Jump Controls

14.0K views
Aug 23, 2016
12:32

Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#. We're moving on from axes to buttons as we make our character jump. Add vertical velocity to the character's rigidbody to create a physics-based jumping motion. Plus, add controller functionality to track button presses, along with how long a button is held. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits

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Making a Character Controller, Part 9: Jump Controls | NatokHD