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Making an Editor for my Vulkan Game Engine

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Aug 13, 2025
6:04

In the fourth month of developing a Vulkan game engine, I started implementing the scene Editor. I go over how the window manager organizes windows in the editor, and how the editor is rendered efficiently using a render graph system. The editor still looks immature, but this should be a decent starting point. Timestamps 0:00 Intro 0:53 Window Manager 1:50 Rendering Editor UI 3:41 Editor Performance 5:01 Next Milestones 5:48 Outro Engine codebase - https://github.com/x2w-soda/Ludens

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Making an Editor for my Vulkan Game Engine | NatokHD