In the fourth month of developing a Vulkan game engine, I started implementing the scene Editor. I go over how the window manager organizes windows in the editor, and how the editor is rendered efficiently using a render graph system. The editor still looks immature, but this should be a decent starting point.
Timestamps
0:00 Intro
0:53 Window Manager
1:50 Rendering Editor UI
3:41 Editor Performance
5:01 Next Milestones
5:48 Outro
Engine codebase
- https://github.com/x2w-soda/Ludens
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Making an Editor for my Vulkan Game Engine | NatokHD