In this video we talk about the representation of a game scene, providing an environment for real-time multi-media simulation. As the game scene implementation is starting to mature, we are almost ready to add Scripting to the game scene.
0:00 Intro
0:16 What is a scene?
0:55 Concepts in scene simulation
3:22 Scene hierarchy
5:08 Transform invalidation
6:36 Outro
Engine Codebase: (Early work in progress)
https://github.com/x2w-soda/Ludens