The objective was to make something interesting with the additive synthesis. For that, I used 20 channels with a simple sine, combined with slightly variations in the frequency, volume and panning of each voice. The multichannel is then mixed down to stereo. Additional LFOs are modulating the freq and range of separation between the voices for creating 1° order beatings.
I recommend hearing with headphones for a better experience.
This patch is available for download:
https://github.com/gfazzito/MaxMsp-Patches
Follow me on Linkedin:
https://www.linkedin.com/in/guido-fazzito/
#gameaudio #gamemusic #gamemusiccomposer #gamedev #gamedevelopment #sounddesign #musicdesign #audioprogramming