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Max/MSP/Jitter | Point Cloud with Connections - GPU Edition Tutorial (Part 1)

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Mar 7, 2021
24:26

In this first part of the tutorial, we see how we can use the GPU (so GLSL shaders) in Max to create line connections between close vertices/particles. The algorithm can be applied to every particle system, and it is very fast since it runs completely on the GPU. Link to my tutorials on GLSL shaders in Max: ► Written articles: https://www.federicofoderaro.com/writtenTutorials.html ► When to use the CPU and when the GPU in Max: https://youtu.be/V3_p9R7YG-g ► Introduction to Shaders in Max: https://youtu.be/CsEVJNbKMms https://youtu.be/YHYKd1wDxRc Patch Download (1€ Patrons) ► https://www.patreon.com/posts/48443796 Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/ Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html #maxmsp #shader #glsl #jitter #opengl #cycling74 #maxmspjitter #tutorials

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Max/MSP/Jitter | Point Cloud with Connections - GPU Edition Tutorial (Part 1) | NatokHD