Back to Browse

Max/MSP/Jitter | Point Cloud with Connections - GPU Edition Tutorial (Part 2)

5.2K views
Mar 15, 2021
15:05

In this second part of the tutorial, we see how we can connect a particle with multiple close particles, in order to have a more interesting visualization. We also see how to move particles in the space using the jit.bfg object. Link to my tutorials on GLSL shaders in Max: ► Written articles: https://www.federicofoderaro.com/writtenTutorials.html ► When to use the CPU and when the GPU in Max: https://youtu.be/V3_p9R7YG-g ► Introduction to Shaders in Max: https://youtu.be/CsEVJNbKMms https://youtu.be/YHYKd1wDxRc Patch Download (4€ Patrons) ► https://www.patreon.com/posts/48781384 Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/ Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html #maxmsp #shader #glsl #jitter #opengl #cycling74 #maxmspjitter #tutorials

Download

0 formats

No download links available.

Max/MSP/Jitter | Point Cloud with Connections - GPU Edition Tutorial (Part 2) | NatokHD