In this second part of the tutorial, we see how we can connect a particle with multiple close particles, in order to have a more interesting visualization.
We also see how to move particles in the space using the jit.bfg object.
Link to my tutorials on GLSL shaders in Max:
► Written articles: https://www.federicofoderaro.com/writtenTutorials.html
► When to use the CPU and when the GPU in Max:
https://youtu.be/V3_p9R7YG-g
► Introduction to Shaders in Max:
https://youtu.be/CsEVJNbKMms
https://youtu.be/YHYKd1wDxRc
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https://www.patreon.com/posts/48781384
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
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#maxmsp #shader #glsl #jitter #opengl #cycling74 #maxmspjitter #tutorials
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Max/MSP/Jitter | Point Cloud with Connections - GPU Edition Tutorial (Part 2) | NatokHD