Modeling&Texturing Dynamite Blaster - Part2 [Unwrap]
Download all the original scene files on my Patreon page: https://www.patreon.com/posts/40193134 In this video I show you how to Uv Unwrap the lowpoly version of the Dynamite Blaster in Autodesk 3ds Max. Features Covered: - Adjust and optimize it to minimize seams and overlaps - Avoid distortion in terms of a UV map. Too much distortion will affect the way details are displayed on the final model. - Applying a basic chequered texture - Best places to “hide” seams and make them less noticeable. Follow me: Artstation: https://www.artstation.com/ninashaw Behance: https://www.behance.net/ninashaw/ Facebook: https://www.facebook.com/ninashawcrea... Pinterest: https://www.pinterest.pt/ninashawdesign/ Dribbble: https://dribbble.com/ninashaw Instagram: https://www.instagram.com/ninashawdesign Thank you all for your support. If you have any questions please don't hesitate to contact me: [email protected] Music credits: TeknoAXE's Royalty Free Music Enjoy a New Day Hoverboard Jamming it Out on the Pavement The Okinawa Dance Underground Revolution You Can't Dodge a Laser #Autodesk3dsMax#Gameprops#Assets
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