Up until this point, the memory used for the game has been shared with the memory used for drawing. In this stream it's decoupled in order to support multithreading, and running the physics loop independently from the drawing loop.
https://timpz.tv
FAQ:
What are your tools?
- VSCodium, RemedyBG, LLVM, Clangd, Emscripten
What's that theme?
- Synthwave '84
Is the code public?
- https://gitlab.com/timpz
What are your dependencies?
- HandmadeMath.h, kb_text_shape.h, stb_truetype.h, GLEW/OpenGL & Emscripten/WebGL
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Multiplatform C game engine from scratch | Day 52 [Decoupling] | NatokHD