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Multiplatform C game engine from scratch | Day 60 [Allocation Rewrite]

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May 17, 2026
2:45:50

I rewrite the entire memory allocation process, to undo some poor choices I made initially. With this simpler layout it will hopefully be easier to find bugs related to memory! 00:00 - Start 3:53 - Programming begins 11:53 - DLL vs EXE 41:05 - Address sanitizers & poisoned memory 1:14:00 - Is this project just a hobby? 1:20:50 - What I currently do for work 1:27:50 - Working from home vs office 1:34:10 - AI plateau 1:51:20 - Back to programming 1:59:58 - Cookie break 2:13:20 - It compiles again! https://timpz.tv FAQ: What are your tools? - VSCodium, RemedyBG, LLVM, Clangd, Emscripten What's that theme? - Synthwave '84 Is the code public? - https://gitlab.com/timpz What are your dependencies? - HandmadeMath.h, kb_text_shape.h, stb_truetype.h, GLEW/OpenGL & Emscripten/WebGL

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Multiplatform C game engine from scratch | Day 60 [Allocation Rewrite] | NatokHD