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MvM Bug: RandomSpawn + teleporter = no sound, no uber

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Oct 15, 2016
0:26

The pyros in this video are from a normal wavespawn. The soldiers are from an almost identical wavespawn; the only difference is that the soldiers have "RandomSpawn 1". CWaveSpawnPopulator::Update entirely skips calling OnBotTeleported in the latter case due to a bug. OnBotTeleported is the function responsible for emitting the "MvM.Robot_Teleporter_Deliver" sound and adding 5 seconds of post-spawn invulnerability to the bots, among a couple of other minor things. This bug has been in the game since the day the Mecha Update came out (when teleporters were first added to MvM).

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MvM Bug: RandomSpawn + teleporter = no sound, no uber | NatokHD