One of the best ways to write scalable and reusable code in C# is by the use of non MonoBehaviour classes. It allows you to re-use the same logic on an instance basis, without the need of a component.
Network Modules allows you to utilize this strength of C# seamlessly with networking / netcode / multiplayer as well. So utilize the full strength of modular code & networking with PurrNets network modules!
📥 Get PurrNet: https://purrnet.dev/docs/getting-started/installation-setup
🤝 Join the PurrNet Community: https://discord.gg/HnNKdkq9ta
🎮 Join the Bobsi Discord: https://discord.gg/yAJdmphV5K
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Network Modules in Unity - Re-usable and scalable multiplayer code - PurrNet | NatokHD