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New Matrix Optimizations in GameMaker

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Oct 4, 2025
20:50

In the most recent GameMaker beta we now have a wider ability to reuse matrices instead of creating new ones. Let's take a look at what that implies. This will be in the regular monthly version starting in 2024.14. As a usual reminder, the results seen in these synthetic tests may differ from what you'll see in your own projects, depending on how much you use these matrix functions - but for any 3D game of reasonable size it's probably safe to assume this will provide SOME benefit. Here's the repository where I'll be putting the demo code: https://github.com/DragoniteSpam-GameMaker-Tutorials/3DOptimizationDemos The changes made in this video are on their own branch. tba 3D optimization playlist: https://www.youtube.com/playlist?list=PL_hT--4HOvrf_CJSA7fVU1tkjGVv5Sq2t Thumbnail: recycling by Muhammad Atif from Noun Project (CC BY 3.0) 0:00 Introduction 0:30 What's the new change? 2:46 What this looks like in an actual game? 4:59 How do we use these new features? 12:10 About the garbage collector 14:53 matrix_transform_vertex 19:40 The end #GameMakerUpdate #gamemaker3d #GameMaker3DOptimization - - - - - I've now made that Patreon: https://www.patreon.com/wizardragon That promised social media link spam. https://twitter.com/DragoniteSpam Transition / idle music is by my old friend Kamex: https://www.youtube.com/user/GreatGabite/about Rate, comment, subscribe, watch more, enjoy!

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