Object and class | OOP using JAVA | SNS Institutions
#snsinstitutions #snsdesignthinkers #designthinking In Object-Oriented Programming (OOP), the concepts of class and object form the foundation. A class acts as a blueprint or template that defines the structure and behaviors of objects. It contains attributes (also known as fields or properties) and methods (functions) that describe what the objects of that class will contain and how they will behave. For instance, a Car class might have attributes like color, make, and model, and methods such as startEngine() and drive(). An object is an actual instance of a class, representing a specific entity with real values assigned to its attributes. While all objects created from a class share the same structure and behavior, each can hold different data values. For example, a red Toyota Corolla is an object of the Car class. It will have its own state (attribute values) and behavior (methods it can perform). In summary, a class defines what an object is and can do, while an object is the usable, real-world manifestation of that class.
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