ObjectScale method is a general one
but could be even more usefull with some improvements
Personally, i rather have my variation system through the materials
not a ton of asset with little different variation fill up my content size
One shader can be enough for many different areas of the projects
I'm trying to make the LayerCraft an ultimate smart material system.
#unrealengine #shaders #material #layer #unrealcommunity #unrealengine5 #unreal5 #pbr #3d #3dart