In this first part of the Inventory System tutorial series, we’ll create our Inventory Component in Unreal Engine 5 using Blueprints only.
You’ll learn how to set up item data, define inventory slots, and make a fully functional system that lets you add and store items, ready for stacking, dragging, and dropping in later parts.
Textures used throughout the tutorial: https://drive.google.com/drive/folders/15t5Uo7ePI4OogRIr0TEK3Vu0fJhD0ulg?usp=sharing