In the final part of the Unreal Engine 5 Inventory System tutorial series, we’ll add the ability to use items directly from the inventory!
We’ll implement double-click interaction, trigger each item’s unique use logic (like drinking potions), and complete our fully functional Blueprint-based inventory system.
This is the final part. By now, your system supports adding, stacking, rearranging, splitting, dropping, and using items seamlessly!
Textures used throughout the tutorial: https://drive.google.com/drive/folders/15t5Uo7ePI4OogRIr0TEK3Vu0fJhD0ulg?usp=sharing