A while ago, in a poll, I asked if I should publish videos of random tests I make over games. So, here is the first of a few.
Horror audio design is something I really love studying, due to how essential ambience and audio is. Ambience and room tones can really sell a sort of uneasiness.
This experiment over Phasmophobia gameplay is specifically to practice for Saiko no Sutoka's audio design, by making sounds and ambience that fits smaller spaces. Experimenting with how audio changes over a confined space with some distance (say, something falling over in a different room), and so on. I chose Phasmophobia because, well, I like the game! That's all.