Photon x Ready Player Me - Multiplayer Quickstart
Having Photon Engine PUN2 support was one of the most asked things around Ready Player Me. One of the main reasons for having personal avatars is of course using them in social multiplayer games and applications. However that was a tricky thing to work with due to how Photon handles things in editor and not really flexible with Runtime character creation. The Unity package showcased in this video will help you kickstart your multiplayer Ready Player Me game with Photon, or help you integrate RPM into your existing Photon based game. 🐦Follow me on Twitter: https://twitter.com/sgt3v Sources: 📌GitHub Repo of Photon Support: https://github.com/readyplayerme/rpm-unity-sdk-photon-support 📌GitHub Repo of RPM Unity SDK: https://github.com/readyplayerme/rpm-unity-sdk-core 📌 Photon PUN2 Asset Store: https://assetstore.unity.com/packages/tools/network/pun-2-free-119922 Websites: 📌Ready Player Me: https://readyplayer.me 📌Photon Engine: https://www.photonengine.com 📺 Ready Player Me Playlist: https://youtu.be/usrxIUGK9Gc ⏲️ Timestamps: 00:00 Introduction 00:58 Creating Photon Account 02:02 Importing Ready Player Me 03:05 Importing and Setting PUN 2 05:49 Importing RPM Photon Support 06:36 Testing the Sample Scene 08:08 Building for Local Test 09:35 Solving Local Test Issue 11:35 How the Sample Works 13:01 Inspecting the Structure of the Prefab 14:45 NetworkPlayer Component 18:56 Creating Your Prefab Instance 20:15 Setting NetworkPlayer Avatar Config 21:24 Using Your own Prefab 25:45 Conclusion & Known Issues #photon #pun2 #readyplayerme #unity #madewithunity
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