This is the first part in learning how to create your very own procedurally generated dungeons! We'll kick things off by learning how to implement a way of creating procedurally generated map positions. In following episodes we'll learn how to use Unity's tilemap to create our map using the positions that we created.
I talk about the algorithm we'll be implementing in my previous video here
https://youtu.be/-e1Ar7oIUeA?t=107
Follow along or learn more about the project down below.
*******
Code
https://github.com/luhdriloh/procedural_map_tut
*******
Website
https://www.littlepuggames.com
Download
0 formats
No download links available.
Procedural Dungeon Generation - Unity Tutorial Part 1 | NatokHD