Create your very own, easy to implement, procedurally generated dungeons! Today we'll finish the series off by learning how to programatically place the map positions we created in the last episode onto Unity's tilemap. We'll also cover how to create Rule Tiles using Unity's 2D Extras package.
Part 1
https://youtu.be/eSPrLoaZRJY
2D Extras Unity Package
https://github.com/Unity-Technologies/2d-extras
Follow along or download the project and assets down below
https://github.com/luhdriloh/procedural_map_tut
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Website
https://www.littlepuggames.com
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Procedural Dungeon Generation - Unity Tutorial Part 2 | NatokHD