Back to Browse

Procedural Navigation & Multi-Agent Pathfinding System | Unity Simulation

8 views
May 9, 2026
1:09

Real-time procedural navigation system in Unity featuring dynamic map generation, multi-agent movement, and advanced bidirectional A* with custom heuristics. Tested on RTX 4060 | Real-time simulation performance Features: • Procedural map generation with randomized obstacle placement • Dual random point generation with bidirectional A* pathfinding • Custom heuristic modification for optimized back-to-front search behavior • Collision detection system (agent–agent and agent–environment) • Steering-based path following system • Physics-inspired movement system based on classical steering behaviors (Reynolds-style rules) • Scalable multi-agent simulation framework Developed as an exploration of AI navigation, pathfinding optimization, and emergent multi-agent behavior in real-time environments. Tech stack: Unity, C#, A* Pathfinding, Steering Behaviors, Procedural Generation, Physics-based Simulation

Download

0 formats

No download links available.

Procedural Navigation & Multi-Agent Pathfinding System | Unity Simulation | NatokHD