Real-time procedural navigation system in Unity featuring dynamic map generation, multi-agent movement, and advanced bidirectional A* with custom heuristics.
Tested on RTX 4060 | Real-time simulation performance
Features:
• Procedural map generation with randomized obstacle placement
• Dual random point generation with bidirectional A* pathfinding
• Custom heuristic modification for optimized back-to-front search behavior
• Collision detection system (agent–agent and agent–environment)
• Steering-based path following system
• Physics-inspired movement system based on classical steering behaviors (Reynolds-style rules)
• Scalable multi-agent simulation framework
Developed as an exploration of AI navigation, pathfinding optimization, and emergent multi-agent behavior in real-time environments.
Tech stack:
Unity, C#, A* Pathfinding, Steering Behaviors, Procedural Generation, Physics-based Simulation