This video is intended as a follow-up to the Pygame Basics: Bouncing Ball video earlier in this series. By utilizing an object-oriented approach, I present to you a technique to standardize the creation of various objects. However, some issues regarding the definition of the "position" of the objects are presented, and full solutions to these issues are not explained here; instead, a framework for how to solve them for YOUR purpose in your game is described.
Instructions for downloading/installing Pygame
https://www.pygame.org/wiki/GettingStarted
Documentation for Pygame
https://www.pygame.org/docs/
This series is about the basic functions and tools available in the Pygame package. Pygame is a 2D display module intended for game development in python. It is easy to use, but some aspects of it are counter intuitive. Along the way, I'll present some ideas to make Pygame work better for you.
As always, feel free to ask questions in the comments.