So just a really fast runthrough of setting up and using my colliding cable system. The system is still WIP, but it's intended for level designers and game artists who want to do this kind of thing in Maya and then export as FBX.
Yes, totally inspired by Project Titan :D
Coming soon to it (hopefully): Control curves, cable to cable collisions, sway, multi-cable generation.
graph available for download on the GitHub
https://github.com/unkaval/VHH/tree/main/graphs/single_colliding_cable