If you've ever been confused about how modern games render realistic lighting, this is the video for you.
In this beginner-friendly breakdown, I’ll walk you through:
• What Rasterization really does
• How Ray Tracing changed the game
• Why Path Tracing is used in movies
• And what makes Lumen such a clever lighting system
I explain it all in the simplest way possible — using analogies, drawings, and real-world examples. Whether you’re into game development, 3D art, or just want to know what “RTX ON” even means… this is for you.
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• Ko-fi: https://ko-fi.com/theunrealforge
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*Video Credit*
Cyberpunk Gameplay: https://youtu.be/vUFE4M0oaIc?si=lNd5fiVuQw9S-8JY
Alan Wake 2: https://www.youtube.com/watch?v=Z_f9JlKHAPE&t=6s
*Connect with me*
- Discord: https://discord.gg/jFCrukmquH
- Instagram: https://www.instagram.com/theunrealforge/
- Twitter: https://x.com/TheUnrealForge
*Timestamps*
00:00 Intro
00:30 The Origin
01:32 Rasterization
02:30 Ray Tracing
03:20 Path Tracing
04:33 Lumen
05:17 Real-World Uses
06:18 Final Explanation
07:00 Ray Tracing VS Path Tracing
08:30 Outro
*Useful Links*
Master Material: https://ko-fi.com/s/66b8d717bf