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raybound

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May 7, 2026
2:17

Raybound is a realtime pathtracing shaderpack, which has smart accumulation maps and other things, it is intended to be a gameplay shaderpack. Searching for testers! If you are interested in testing, please leave a comment. Für Devs: Rendering Sunlight LOD (Tier 1 + optionaler Tier 2) Sunlight Colour (Sunrise/Noon/Sunset mit einstellbaren Übergangszeiten) Skylight GI Brightness Slider Sunlight + Blocklight Shadowmap Brightness Slider Additiver Shadow Min Brightness Floor Underwater: keine Sunlight-Akkumulation, Blocklight läuft normal Accumulation Custom Script Hook in accumulation_map.glsl — editierbare getCustomAccumulationLimit() Funktion mit worldPos, cell, normal, depth Einstellbare Grid-Auflösung (1x1 bis 8x8 Zellen pro Block) Underwater immer Limit 1 IRCache Modi Default (volles Multi-Cascade), Potato (2 Level), Simple Grid (immer 1x1) Debug Accumulation Heatmap Toggle im Misc-Screen

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raybound | NatokHD