RevFramework Crafting — Offline Progress & Job Persistence
Learn how RevFramework Crafting handles offline progress and persistence in Unity. This video shows how active crafting jobs can be saved to a snapshot, restored later, and progressed using real elapsed time — even if the application was closed. We cover: How CraftingService jobs can be saved as snapshots How snapshot JSON can be stored by your own save system How jobs restore without restarting from zero How real elapsed time affects restored jobs How jobs can complete while the application is closed How fake inventory and currency panels are used only for demo visibility Why offline configuration lives on the CraftingService, not the teaching panel Why restore still goes through normal service rules and can still fail Key idea: Save the active jobs, store the snapshot, restore it later, and let the service handle elapsed time correctly. RevFramework is designed for developers comfortable with C# scripting in Unity. If you’re looking for a no-code solution, this isn’t the right tool. #Unity #GameDev #RevFramework
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