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RevFramework Pickups — Decorators & Apply Path (Effect Composition)

May 1, 2026
5:05

Learn how pickup decorators and the apply path work in RevFramework. This scene shows how a PickupEffect can be wrapped by other effects, how the live decorator chain is inspected, and how the system decides what actually runs when an effect is applied. No Inventory required. This is about effect composition and runtime dispatch. We cover PickupEffect decorators Wrapping effects with other effects Debug Log Decorator VFX Decorator Teleport Effect as the core behaviour Live decorator chain inspection Standard vs context-aware dispatch PickupEffectRunner Null-damageable preflight Cooldown behaviour on the standard apply path What’s actually happening The outer effect runs first, then each wrapped effect runs inward until the core behaviour is reached. Decorators add behaviour around an effect without changing the core effect itself. Key idea Decorators add behaviour. The core effect stays focused. The teleport effect teleports. Logging and VFX are wrapped around it. Why this matters This keeps pickup effects flexible: add feedback without rewriting effects compose behaviour through assets inspect what will run keep core effects clean and reusable Notes This is a core Pickups demo No Inventory system is required The panel demonstrates public runtime behaviour only Context-aware effects must handle their own null/cooldown policy where needed

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RevFramework Pickups — Decorators & Apply Path (Effect Composition) | NatokHD