RevFramework — Teachables Explained (Real-Time Debugging & API Proof)
This video explains the Teachables system in RevFramework. Teachable panels are built to let you see each system working in real time — directly in the scene. You can trigger behaviour, inspect results, and understand how the systems respond under real conditions. Most panels are designed as hostile consumers. That means they interact with the framework strictly through the public API, services, and supported extension points — without relying on internal implementation details. If these panels compile, run, and behave correctly, it proves something important: The public API is not just documented — it’s usable. Covered: What teachable panels are and where they live What “hostile consumers” means in practice How panels interact with systems through public APIs Why this acts as a real-world validation of the framework The difference between teachable panels and production UI What parts of the panel system are for learning vs debugging How to customise panel readability and layout for demos Key idea: Teachable panels are not your game UI. They are a learning, debugging, and verification layer — designed to show you how to use the framework correctly. RevFramework provides the systems and logic. Teachables show you how to interact with them.
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