Rivers in Unity using RAM 2019 | #Unity #GameDev #Tutorial
Lets use River Auto Material 2019 to create a River in our Unity Terrain. This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results. Full list of videos in this series: http://bit.ly/UnityTerrainsPlaylist Asset Store Links: Terrain ------- Gaia (Procedural Worlds): http://bit.ly/UnityGaiaAsset GeNa (Procedural Worlds): http://bit.ly/UnityGeNa Complete Terrain Shader (Procedural Worlds): http://bit.ly/UnityCTS2019 Ambient Skies (Procedural Worlds): http://bit.ly/AmbientSkies River Auto Material 2019: http://bit.ly/UnityRAM Cut Scenes ---------- Pegasus (Procedural Worlds): http://bit.ly/UnityPegasusAsset Models ------ Animals (Janpec): http://bit.ly/JanpecAnimals Bird Flock Bundle (Unluck Software): http://bit.ly/BirdFlock Underwater Plants (Nobiax / Yughues): http://bit.ly/underwaterPlants Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe Comments encouraged, including constructive criticism - help me improve. -~-~~-~~~-~~-~- Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate " https://www.youtube.com/watch?v=ddQgLj8IxSY -~-~~-~~~-~~-~-
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