In this video, I show you the next steps towards drawing a triangle with Vulkan. This series will show you how to create a game engine using Vulkan.
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I show you how to create a window surface, swap chains and implement shader modules. Compiling GLSL vert and frag shaders to SPIR-V and read in the code. I explain the different types of presentation modes as well as image sharing modes. In the next episode, we will be able to draw a triangle using the Vulkan graphics API.
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Rock VULKAN Tutorial #2 - Surface, Swap Chain and Shaders | NatokHD