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Rock VULKAN Tutorial #1 - Instance, Devices and Debugging

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Aug 12, 2025
10:05

In this video, I show you the first steps towards drawing a triangle with Vulkan. This series will show you how to create a game engine using Vulkan. ➤My Links: Discord: https://discord.gg/z8wZ5eJgX3 Instagram: https://www.instagram.com/rockafelladev Twitter: https://www.x.com/RockafellaDev_ Website: https://www.rockafelladev.co.uk Patreon: https://www.patreon.com/Rockafella100 Ko-Fi: https://www.ko-fi.com/rockafella ➤Ignore: I created my own game engine. I tried implementing as many features as I could including my own physics engine, user interface and an example game. I began by rendering 2D shapes onto the screen and realized how much work it was using Vulkan (over 800 lines of code). I then moved onto 3D shapes which was even harder. I created a physics engine implementing vectors, matrices, forces and simple physics equations. Then I moved onto implementing compute shaders for particle effects. This was really difficult and it took a while to get it working but I am so happy with my progress and the final result. This tutorial series will show you a step-by-step of how I created this game engine and how you can create it yourself. In the future, I plan on expanding on the Rock game engine. #rockafella #rockafelladev #gamedev #gameengine #vulkan #opengl

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Rock VULKAN Tutorial #1 - Instance, Devices and Debugging | NatokHD