In this video, I show you when it is necessary to recreate the swap chain. This means we are now able to enable resizing of the window as the swap chain can be recreated. This series will show you how to create a game engine using Vulkan.
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I show you how to create a VBO, recreate the swap chain, utilise staging buffers and fix all the warnings we received in the last video as we only used 1 frame in flight. Updates to the recording of command buffers and the draw frame function. In the next episode, we will work on importing and displaying textures.
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Rock VULKAN Tutorial #4 - WINDOW RESIZING | NatokHD