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S&box Tutorial: Advanced Melee System

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Apr 13, 2025
32:39

Join our discord for more awesome content or support! https://discord.gg/mMzeBhBjYC Download for the files: https://github.com/Small-Fish-Dev/Playermodel-Guide/archive/refs/heads/Animgraph-Episode-6.zip Place the "Player_Voxel" and "weapons" folders inside your project's "Assets/Models/ " folder. You'll have to create a "models" folder if you don't have one. Final Animgraph and Model ;^) : https://github.com/Small-Fish-Dev/Playermodel-Guide/archive/refs/heads/Animgraph-Final.zip We conclude the series by creating an advanced melee system, which includes attacking, blocking, parrying, chaining attacks into a combo, charging, holding attacks, left side attacks, different weapon weights, and other such as flinching, jumping, and leaning. Previous Episode: https://youtu.be/xmndQj7p_B0 Project's repository: https://github.com/Small-Fish-Dev/Playermodel-Guide Discord Server: https://smallfi.sh/discord With hints of: Event Tags, Internal Tags, Limit Pitch, 1D Blendspace, 2D Blendspace, Transition Order, Speed Scale Node, Flinching, Grounded, Linear Transition Curve, Peek Around Corners Animation, Lean on Curves, 00:00 Intro 00:24 Melee in Animgraph 00:53 Melee in Modeldoc 01:04 Attack State Machine 01:38 Arm Bone Mask 02:22 Lookat 02:43 Leg Stance Blend 03:11 Transition Curve for Gun Lower 03:22 Dynamic Lookat Switcher 04:28 Limit Lookat up or down 04:56 Attack Weight Blend 05:36 Lock Blend on Reset 05:48 Left Attack 06:23 Combo Animations 06:50 Windup Swing and Settle 07:58 Attack Followup 08:44 Combo Attack in Animgraph 09:16 Damage Frames Event Tag 09:40 Attack State Machine 10:26 Chaining Attacks in State Machine 11:25 Combo State Machine 12:48 Attack Speed 13:25 Charged Attacks with Speed Scale 13:39 Charged Attacks with Cycle Control 14:31 SameCycleAsSource Start Cycle 15:00 End State as Start State?? 15:30 Hand Shakes if you Hold too long 15:49 Cycle Condition 16:32 Timing Control 17:00 Hit State Machine 17:39 Disable Lookat during Hit 18:26 InverseSourceCycle Start Cycle 19:50 Procedural Hit Reactions Node 20:03 Hurt Animations 20:20 Hurt Reactions in Animgraph 21:02 Hurt 2D Blend 21:50 Hurt Intensity Blend 22:38 Make smaller blends go faster 23:07 Blocking Animations 23:30 Block State Machine 24:03 Quick Block / Perfect Parry 24:40 [SPEEDRUN START] 2-Handed Melee 26:04 [SPEEDRUN STOP] Animation Based Weight Values 26:50 Jumping Animations 27:14 Jump State Machine 28:08 Passthrough State 29:02 Land Intensity Blend 29:21 Arms Raising while Falling 29:48 Lean Animation 30:11 Lean with Cycle Control 31:00 Subgraphs 31:32 Lean with 1D Blend 31:50 Prefabs in Modeldoc 32:15 Ending

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S&box Tutorial: Advanced Melee System | NatokHD