Ver. 1.00
The second in the run of bosses, this one hits much harder than the first. Its attacks inflict a really annoying HP decay effect that you can't get rid of for two turns, but with the previous strat of tanking and regen, it at least alleviates the problem somewhat. The attacks can also inflict stun and blind, so ailment protection is always needed. Also, the boss receives a certain buff from the AoE attack on turn 2 of the pattern that increases its damage. , It took me some attempts to figure out, but you can actually remove it by using an ice-type attacks, so I gave Dita a gear equip for ice enchant. Other than these particular things, it's a straightforward fight.