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Source Engine Visleafs Explained

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May 7, 2018
2:43

A quick explanation of how in source engine games the world is cut up into segments for optimization. This was a quick explanation so things such as “Valve Visible Information Set” aka “VVIS” which is a process in rendering to test if visleafs can see each other was not mentioned. For more in depth information read the Valve Developer Wiki. --- Thanks for watching. Like if you enjoyed and subscribe for more videos like this one. Au revoir.

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Source Engine Visleafs Explained | NatokHD