In this tutorial, we’ll combine what we’ve learned in the PCG and the decal tutorials to create spline-based paths in our environment. Using splines and PCG, we’ll spawn decals to simulate tire tracks, footsteps, and cobblestone pathways running naturally through our forest.
#UE5 #UnrealEngine5 #GameDev #blueprints
Join the Discord server: https://discord.gg/fJHSk8hYGz
PCG recommended channel: https://www.youtube.com/@dk_3d
Timecodes
00:00 - Intro
01:40 - Tutorial Start
02:50 - Creating Blueprint Class Actors
04:50 - Create PCG Graphs
08:30 - Assign PCG Graphs to Actors
11:50 - Editing PCG Volume
19:10 - Cobblestone Path
24:45 - Solving Decal Projecting on Foliage
28:30 - Outro