Stop Using Blender's Default Cube
Blender's default cube is missing almost everything Cinema 4D users take for granted — no segments per axis, no bevel, no parametric control. In this video, I'll show you 4 ways to fix that, and the one method that finally makes Blender's cube as good as (or better than) C4D's. We'll start with the obvious modifier approach, look at what the Extra Mesh Objects extension offers, build a parametric cube with Geometry Nodes, and finally arrive at ND Primitives — the add-on that turns Blender's cube into a fully parametric powerhouse with adaptive resolution and ground-snapping built in. By the end, you'll have a new default startup cube that you can use in every project from day one. Links & Extensions ND Primitives:https://extensions.blender.org/add-ons/non-destructive-primitives/ Extra Mesh Objects: https://extensions.blender.org/add-ons/extra-mesh-objects/ Blender Extensions Platform:https://extensions.blender.org/ Enjoyed the video? Hit like, subscribe, and let me know in the comments — is this going to be your new default cube in Blender? Blender Add-ons: https://superhivemarket.com/creators/createvisions #Blender #Cinema4D #3DModeling #BlenderTutorial #NDPrimitives #GeometryNodes #BlenderTips #C4DtoBlender #ParametricModeling #BlenderAddons
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