TouchDesigner Tutorial: Organic Wave Structures with Particles (Easy)
In this TouchDesigner tutorial, you will learn how to build a fluid organic wave structure using point operator paths and mathmix pops. We explore skinning techniques with linemetrics and copy pops to create complex geometry driven by animated pattern generators. The network also includes a particle feedback loop and post-processing steps like bloom and edge detection for a polished aesthetic. Download the fully Project File on Patreon. *Resources* ◼️ *Project File:* ⇨ https://okamirufu.com/go/projects?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️ *TouchDesigner Courses:* ⇨ https://okamirufu.com/go/skool?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️ *Free VJ Packs* ⇨ https://okamirufu.com/go/freevj?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️ *Creator Tools Mentioned* (The Blobs, Mesher, Tracker & More): ⇨ https://okamirufu.com/go/webapps?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️ *Ultra Bundle* (Secret Inside): ⇨ https://okamirufu.com/go/ultra?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● *TIMECODE* 00:00 *Creating Organic Creatures* Using the entire POP family to build procedural structures. Integrating dynamic glassmorphism filters for overlay effects. 00:44 *Chapter 1: Overview* Understanding pattern operators to control tentacle movement and origin. Using copy pops and skins to define sinusoidal organic shapes. 02:28 *Chapter 2: Building the Network* Setting up the first point operator path with pattern pops. Animating phase parameters to drive the base wave motion. 03:06 *The Power of Math Mix* Multiplying positional data to create fluid wave structures. Accessing finished project files and custom plugins on Patreon. 04:14 *Skinning and Geometry* Creating circular profiles and using copy pops for variable radius. Adding normal pops for smooth shading on the mesh. 06:19 *Deformations and Particles* Applying twist operators and setting up a 50,000 point particle pop. Configuring birth rates and life variance for high-density motion. 09:23 *Adding Procedural Details* Pushing grid primatives through curl noise for additional texture. Scattering 5,000 dots with math combine for complexity. 12:07 *Post-Processing and UI* Setting up PBR materials, HDRI lighting, and blur composites. Finalizing the glassmorphism look with edge tops and masks. ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● *Connect* ◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Instagram ⇨ https://okamirufu.com/go/instagram?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Subscribe to Stay Updated on Future Tutorials* Stay Strong & Make Art #touchdesigner #creativeposter #posterdesign #realtime #generativeart
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