Tree Technique [Tutorial]
Hey all! This short tutorial covers particle placement as well as how to model a tree in a way that favors anime backgrounds - painterly for lack of a better term. Remember, this is a flexible technique, so you don't have to use the sapling add-on. To make locating these easier: 00:00 - Tree technique 12:14 - Particle distribution Promised links: - ZTransparency issue fix http://www.pantherdynamics.yolasite.com/panther-dynamics-blog/ztransparency-edge-fix - Compositing video https://www.youtube.com/watch?v=tDI6EkHT7aM Bonus link: - SpeedUps for Blender Render http://www.pantherdynamics.yolasite.com/panther-dynamics-blog/speed-up-renders-in-blender Like you've seen in the Genesis 1 video, I have been using this technique for quite a while, because it makes your trees render faster and easier, without really sacrificing a lot of visual detail. It really lends itself to a painterly look, because the leaves look painted on or dabbed on with a round brush - which is the look we're going for. I will add, for a full on anime look, you will have to model three layers at least: 1) High detail - accurate, but textured to look painted 2) Medium detail - bit more vague, usually in line with the characters 3) Low detail - Far background - usually fading out in mist or just really forming the space, not really focussed detail. Ideally, having some form of LOD as part of the general renderer would make this a lot easier, but if you plan your scenes out, this shouldn't be an issue, unless you want multiple angles from various distances. In which case, just model everything high quality and use particles, but really pick finely with which scenes you do it, because render times will be high in most cases! Check out Blender: http://www.blender.org/ Have a great one!!! Thank YOU!!!!!!
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