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UE C++ Tutorial Series: Items, Interaction, Inventory #2: The ItemBase class

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May 4, 2023
28:30

In this video, we use the ItemData master struct created in video #1 to create the ItemBase class, which will be the actual representation in memory of items that are stored in the inventory, or in pickups placed into the game world.

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UE C++ Tutorial Series: Items, Interaction, Inventory #2: The ItemBase class | NatokHD