The goal of this project was to create a stylized tropical level within Unreal Engine 4, and took the video game franchise Crash Bandicoot as an inspiration. The level is made up of 60 unique models created and uved in Maya, and textured in both Substance Painter, and Substance Designer. The level also has custom blueprints that allow the platforms to move, spikes to raise from the lava pits, and other traps to spring.