Welcome in third part of Character tutorial. We will take care of physics and interactions with meshes. We also create collisions for punches, find a way to turn off collisions for body to not interact with elements but still won't able to walk through, attach elements to body and sockets, messing around with collision presets and checking other behaviours, using bone modifier. In the end our character will have 2 types of punches.
Other Character parts:
1. Strafes, Death https://youtube.com/watch?v=ZqxRUV_mrVo
2. Respawn, Crouching, Punching https://youtube.com/watch?v=veFyGuYDDEs
-- NOW --
4. Notifies - effects, sounds, particles https://youtube.com/watch?v=WdHaD718-vY
5. AI communication, logic & graphs https://youtube.com/watch?v=sT3P4y7m4Zc
6. Fight, collisions, camera & navmesh improvements https://www.youtube.com/watch?v=2QakhD03d9M
7. Spawning & throwing items https://www.youtube.com/watch?v=hVdNji_TtXw
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