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UE5: Burning Wood Material // Unreal Engine Tutorial

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Aug 1, 2021
34:37

Support on Patreon: https://patreon.com/techartaid/ Get project files: https://techartaid.com/products/ Streaming weekly at https://twitch.tv/techartaid Learn how to make an animated material of burning wood. Vertex painting in editor is used to drive heat through a Blackbody node, converting temperature to emissive color. Height map with HeightLerp masks out the effect on ridges, making the emission hotter in crevices, like a dynamic cavity map. Fire is animated by applying a moving Perlin noise. Instead of a full vector noise node, it is faked through a cheaper texture, with auto projected UV coordinates (triplanar mapping). It's done by adding animated panning to a WorldAlignedTexture node.

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