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UE5 Lyra Adding Custom Level Tutorial

1.9K views
Aug 18, 2022
27:44

Tutorial on how to add a custom level in Lyra from start using the open world default in UE5 - in here I run into issues with the Nav Mesh Volume that causes the editor to crash and the AI's would freeze when starting game from front end. after debugging I managed to find the solution. #ue5 #unrealengine5 #lyrastartergame #metahumans #unrealengine Timestamp 0:00 - intro 0:19 - Create New Open World Level 0:36 - Choose B_ShooterGame_Elimination as Default Gameplay Experience 1:33 - Save Level as L_Custom Map 2:30 - Place a Lyra Player Start Actor into Map 3:33 - Place Weapon Spawners and add Weapon Definitions 4:18 - add Teleporters and Assign them to each other 5:30 - Duplicate and Rename Map data Asset 6:25 - Map ID would not Assign - Restart Project. 7:32 - Make Custom Map Screen Shot. 8:07 - Bug - Restart Project. 9:25 - Add a Nav Mesh Volume For Bots. 9:48 - Build your Map. 15:30 - There's issues with the Nav Mesh that will cause project to crash when starting game from front end. 19:42 - Health Pickup Doesn't Work - Replace With Ability Spawner Instead of Weapon Spawner. 23:01 - Replacing the Nav Mesh not Working? 23:54 - No Editor Crash? 25:22 - Check Nav Mesh Default Settings. 26:16 = "Check is Spatially Loaded Under World Partition"

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UE5 Lyra Adding Custom Level Tutorial | NatokHD